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Drink the Ocean Wiki
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Drink the Ocean Wiki

Straw Upgrades, Treasure Locations, Multiplayer & Beginner Guides

Explore the Mana version of Drink the Ocean. Learn how to drain the sea, uncover hidden treasures, upgrade your straw, and explore the ocean floor with friends. Every page here is written against the browser build on mana.gs and marks anything that could not be verified instead of guessing.

Watch a full run before you plan your first sessionA creator playthrough that opens on the same main menu and HUD as the Mana build. Use it for orientation; check every price and depth in your own session.
How to play
Build observed1.0.4
Snapshot capturedNov 15, 2026
DeveloperNot named

Independent fan-made wiki. Not affiliated with Mana.

Last update

Recently reviewed guides

Every published page, ordered by the date it was last checked against the Mana build. All nine were reviewed on 15 November 2026, so the order follows the reading sequence rather than a pretend update history.

See every guide
Quick start

Start Drink the Ocean With One Complete Loop

The first session has a single goal: turn one bag of treasure into one better straw. These five steps match the prompts the Mana build actually shows you.

First-session goalFinish one loop from the free straw to a paid upgrade, and know whether drain speed or travel time is your bottleneck.

Already mid-loop?Resume at the first step whose result you cannot see yet.
  1. 1

    Launch the Mana build

    For a player who has not opened the game yet.

    • Open mana.gs/play/drink-the-ocean on a desktop browser.
    • Choose New Game and press any key to skip the opening shot.
    You are standing on the island

    The HUD shows $0, BAG 0/16 and 0.00% of the ocean drained.

  2. 2

    Take the free straw

    For a player who spawned but has no tool yet.

    • Look for the sign that reads FREE STRAW beside your spawn point.
    • Press E when the Take the straw prompt appears.
    The straw is in your hand

    The striped straw is visible in first person and the prompt changes to Hold to drink the sea.

  3. 3

    Drink at the waterline

    For a player whose drink button seems to do nothing.

    • Walk to where the water meets the sand.
    • Hold the left mouse button until the sea starts to pull back.
    The sea responds

    The Out of range prompt disappears and the depth readout starts to move.

  4. 4

    Collect what the water uncovers

    For a player with exposed seabed in front of them.

    • Walk onto the newly exposed ground and pick up treasure with E.
    • Watch the bag counter; sixteen slots fill faster than you expect.
    The bag has a load worth selling

    The bag counter is close to full and the ground behind you is empty.

  5. 5

    Sell and buy a stronger straw

    For a player ready to convert treasure into drain speed.

    • Return to the merchant stall on the spawn beach and sell.
    • Read the straw price in the shop window before you spend.
    The next straw is yours

    The same waterline drains faster for the same amount of holding than it did before.

Test one change at a time

Drink at the same waterline for the same duration before and after an upgrade. Moving to a new spot at the same time hides the result.

Open the full beginner guideIncludes the HUD readouts, the bag limit and the mistakes to skip.
Evidence policy

What This Wiki Has Not Verified

The merchant window was not opened and the shipwreck was not reached during this research pass, so the numbers that live behind them are missing on purpose.

See how sources are used
NO VERIFIED PRICE TABLE

Keep the shop list honestly empty

Straw prices, treasure values and the wreck depth stay unpublished until the game or a recorded session shows them.

01
Same build

Every claim is tied to the Mana build observed on 2026-11-15, not to another game with the same name.

02
Source or session

Facts come from the official listing or from a recorded session; both are listed at the bottom of each page.

03
Numbers held back

Straw prices, treasure values and wreck depth are published only when the game shows them.

04
Dated reviews

Each page carries the date it was last checked against the live build.

Come back after a change

This site sends no alerts. Re-check the page after a build number change on Mana.

Read the updates policy
EDITORIAL COMPARISON

Upgrade Priority for a First Playthrough

Open the straw upgrade guideSee the criteria, limits and the shop-window check.
EDITORIAL ORDERPriority under partial evidence

Ordering reflects two things only: whether the item is confirmed to raise drain speed, and whether its cost is known. Anything with an unverified effect ranks below anything with a confirmed one.

Confirmed effect on drainingKnown versus unknown costRelevance to the first depth milestone
OrderStraw or itemWhy it sits hereDecision boundary
1
Starter strawFree, and mandatory
  • Taken from the FREE STRAW sign at spawn with E.
  • Sets the baseline every later straw has to beat.

Costs nothing, so it is not a spending decision: skip it and the loop cannot start.

2
Next merchant strawThe only confirmed drain upgrade
  • The official description ties stronger straws to the merchant.
  • A faster straw is also the fastest route to the next depth milestone.

Price unverified. Read it in the shop window before committing a bag of treasure.

3
Auto-Sell CharmSaves the walk, not the drain
  • Bound to Q as Sell anywhere (Auto-Sell Charm) in the pause menu.
  • Matters most when a full bag fills far from the stall.

Whether the binding works before you own the charm was not tested.

4
Sponge Bomb and RaincoatConfirmed to exist, not to help
  • The sponge bomb has its own key (F) and the raincoat has a pause-menu badge.
  • Neither effect was verified in this research pass.

Do not spend on either before a straw upgrade; their value is undocumented.

How to read this order

Position one is free and mandatory, position two is the only confirmed drain upgrade, and the last two are items whose effects were never verified. It is not a tier list of straw names.

What the table changes

  • Buy a straw before an item when drain speed is the limit.
  • Treat the auto-sell charm as a travel upgrade, not a drain upgrade.
  • Do not price the sponge bomb or raincoat from this page.
Read the upgrade hubOpen the straw guide for the verified upgrade loop.
Editorial snapshot from 15 November 2026; confirm prices in the live shop.
Area directory

Drink the Ocean Map: Which Areas Are Named?

Four places the game labels itself, from the spawn island to the wreck behind the depth gate. Nothing here is a community nickname.

Open the map guideUse the map board in game to confirm each label in your build.
TargetHow you reach itWhat is thereEvidenceFocused page
01
Starting areaHome Island

The island you spawn on, drawn in the centre of the in-game map board and labelled home.

How you reach it

Spawn point. Walkable from the first second.

What is there

Free straw sign, merchant stall, map board, depth gauge, shoreline.

Evidence

Observed in the Mana build on 2026-11-15.

Open focused guide
02
First milestoneCoastal Shallows

The first named area in the HUD, shown on a fresh save as Next: Coastal Shallows at -1 m.

How you reach it

Drop the sea to -1 m, the target the HUD names.

What is there

Not documented; only the milestone label is verified.

Evidence

HUD text observed on a fresh save, 2026-11-15.

Open focused guide
03
Map labelReef

The ring of water and rock drawn around the home island on the map board.

How you reach it

By draining; the board shows it surrounding the island.

What is there

Treasure appears on exposed reef ground as the water drops.

Evidence

Labelled on the map board, 2026-11-15.

Open focused guide
04
LandmarkOld Wreck

The shipwreck the official description ties to the end of the drain, labelled old wreck on the map board.

How you reach it

Water must drop far enough to reach it; the exact depth is unverified.

What is there

Undocumented. The board note says something is rusted under the sea.

Evidence

Map label plus the official listing description.

Open focused guide
Upgrade table

Straws and Items: What Each One Is For

Two straws and three items, all confirmed to exist. The filter separates what you own at spawn from what you have to buy.

Browse the upgrade hubRows with an unverified cost say so instead of showing a number.

Move from this table into the straw upgrade guide.

Auto-Sell CharmSkip the walk back when the bag fills far from the stall.Whether the binding works before you own the charm.Decide if the walk back or the straw is the bigger time cost.
Merchant StrawsRaise drain speed so the next depth milestone arrives sooner.The price in your own shop window; no price is published here.Re-test the same waterline for the same time after buying.
RaincoatUnknown. The badge is confirmed; the effect is not.Whether it changes drinking, movement or damage.Treat it as cosmetic until the game says otherwise.
Sponge BombUnverified; the control exists but the effect is undocumented.What the bomb does in your own session before relying on it.Ignore it until a patch note or a session explains it.
Starter StrawLearn the loop and measure how slow a starting straw is.That the straw is in hand before you walk to the water.Bank one bag of treasure and buy the next straw.
Progression

Buy the Next Straw or Keep Exploring?

Both choices spend the same resource: time on the waterline. Three checks tell you which one moves the depth readout faster this session.

Open the straw upgrade guidePrices are not published here, so the check ends at the shop window.
01
Name the bottleneck

If the drain feels slow, the straw is the limit. If the walk back is the problem, the merchant distance is.

02
Count the bag

A full sixteen-slot bag left unbanked is money you cannot spend on either option.

03
Read the live price

Compare the shop price with what you are carrying. If you cannot afford it, exploring is not a choice, it is the next step.

Baseline readyYou know your current depth, your bag contents and the price of the next straw.

Choose the smaller useful experiment

Buy the straw

You can afford it without emptying the bag.

The same waterline feels slow with the current straw.

You want the next depth milestone more than a longer walk.

Keep exploring

The price is out of reach this trip.

The receding water has exposed new ground worth checking.

The bag still has room.

Next action chosen

Upgrade when drain speed is the limit; explore when the new seabed is the reward.

Connect the result to the next loop

Faster drainNew depth milestone

A stronger straw lowers the sea faster, which opens the next named area sooner.

New groundMore treasure per trip

Exposed seabed means more to carry, which funds the straw after the next one.

No visible changeRe-test the same spot

If the percentage still crawls after an upgrade, compare the same waterline for the same duration before blaming the purchase.

Troubleshooting

Drink the Ocean Not Draining? Match the Symptom

Three symptoms cover almost every early-session problem, and each one has a different fix. Check the prompt on screen before you change anything else.

Read the controlsEvery fix below was observed in the Mana build, not inferred.
Distance

The prompt says Out of range

Holding drink while aiming at distant water produces a message instead of draining anything.

Possible causeThe straw has a range. Standing on the beach and looking at the sea is outside it.

Close the distance
Walk to where the water meets the sand, then hold the button again.
Aim at water, not sky
Keep the crosshair on the surface; the prompt disappears when the target is valid.
Success signal
The Out of range prompt is gone and the depth readout starts to move.
Open the how-to-play guide
Speed

It drains, but the percentage stays at zero

The starter straw moves the ocean percentage so slowly that two decimal places hide it.

Possible causeThe official description says first sips barely make a ripple. In a test session sixteen seconds of drinking left the readout at 0.00%.

Measure a fixed test
Drink for a set time at the same spot, then upgrade and repeat the same test.
Convert treasure first
Money from a full bag buys the straw that makes the number move.
Success signal
The same test moves the percentage further after an upgrade than before it.
Open the beginner's guide
Navigation

You cannot find the merchant again

The stall sits on the spawn beach, which stops looking familiar once the coastline changes.

Possible causeThe shoreline moves as the sea drops, so landmarks that worked on the first trip do not survive.

Use the map board
The board near spawn labels home, reef and old wreck, and keeps you oriented.
Bank before you wander
Sell at half a bag rather than a full one until the route is familiar.
Success signal
You reach the stall with a load to sell instead of searching with a full bag.
Open the map guide
Worked loop

Drink the Ocean: What Does One Complete Cycle Look Like?

Drink, collect, sell, upgrade. Each stage ends with something you can see, which is how you know the cycle is working rather than just passing time.

Open the complete first-session guideUse the detailed route when you need the exact prompts and controls.
01Drink

Hold the button at the waterline

The straw only works within range, so the first job is standing in the right place.

  1. 1
    Reach the shoreline

    Walk until the Out of range prompt disappears.

  2. 2
    Hold, do not tap

    The bindings call it Drink (hold) for a reason.

  3. 3
    Watch the depth

    The gauge post and the HUD number move together.

Observable success

The sea pulls back far enough to expose ground you could not stand on before.

02Collect

Walk the new seabed and fill the bag

Treasure appears on the exposed ground. Sixteen slots is the starting limit, so the trip ends when the counter does.

Where
On freshly exposed seabed
Limit
BAG 0/16 on a fresh save
Key
E picks up, talks and reads
  • Sweep the exposed sand before walking further out.
  • Turn back when the bag counter is nearly full.
Load secured

The bag holds treasure worth selling

The counter is close to full and nothing valuable is left on the ground behind you.

03Sell and upgrade

Convert the load into drain speed

The merchant turns treasure into money, and money into a straw that drains faster.

Buy the straw

Buy when the drain speed is the thing slowing the next milestone.

  • Directly raises the rate the whole loop depends on.
  • The price is not published here; read it in the shop.

Keep the money

Keep it when the next straw is out of reach or a new area is about to open.

  • Preserves cash for the upgrade after the next trip.
  • The ocean keeps draining slowly in the meantime.

One variable at a time

Test the new straw at the same waterline before you change your route.

Finish with one verified outcome

The cycle is complete when each stage left evidence you can act on.

Sea loweredNew ground is walkable that was not walkable before.
Load bankedThe bag was sold instead of carried around.
Straw improvedThe same test drains faster than it did last trip.
Visual context

Recorded Drink the Ocean runs

Three creator recordings, each checked against a local capture of the Mana build. They show routes and co-op in motion; they are not a source for current prices.

YouTube

I Drank 100% of the OCEAN With a Straw

YouTube

I drank 100% of the ocean with a straw

YouTube

we drank 100% of the ocean with a straw

QUICK ANSWERS

Drink the Ocean questions with a clear answer

What do you do in Drink the Ocean?

You drink the ocean through a straw. Every sip lowers the sea, exposed seabed can be walked on and looted, and the treasure you collect is sold to the merchant for stronger straws until the water drops far enough to reach the shipwreck.

Is this the official Drink the Ocean site?

No. Drink the Ocean Wiki is an independent fan-made guide. The Mana listing at mana.gs/drink-the-ocean is the official page for the game, and Mana controls availability and updates.

How do you drink in Drink the Ocean?

Hold the left mouse button at the waterline. Standing too far back produces an Out of range prompt, and tapping the button instead of holding it will not drain anything.

Is Drink the Ocean available on Steam?

We could not verify a Steam release for the Mana version. A store search returned no matching title, which does not prove that no game with this name exists anywhere, only that this build has no confirmed Steam page.

How many players can play together?

One to four. The Mana listing sets the mode to co-op with 1–4 players, all on desktop browsers with keyboard and mouse, and the main menu has a MULTIPLAYER entry.

Why are there no straw prices or treasure values on this site?

Because they were not observed. The merchant interface was not opened during the research pass, and copying numbers from another game with the same name would be wrong rather than helpful.